![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho3HA_jLj0gYIbksZr9Fmy8B-_G4MejN9kwmRLLFOON1XBIVWayGMYu7svCxh8NcIeZ11SPkZm8u8gucowDJ9x42zMQvnS44Tkj5OoOdwW4Ly75ydHk39i0VbRRRC2WWJooH0imAtWaj0/s200/directx.jpg)
To DirectX 11 θα κάνει την διαφορά;
Πέμπτη, Ιουλίου 24, 2008
3D
,
DirectX11
,
freegr.gr
,
games
,
microsoft
,
multicore
,
shaderr
,
tessellation
,
Vista
,
Windows
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho3HA_jLj0gYIbksZr9Fmy8B-_G4MejN9kwmRLLFOON1XBIVWayGMYu7svCxh8NcIeZ11SPkZm8u8gucowDJ9x42zMQvnS44Tkj5OoOdwW4Ly75ydHk39i0VbRRRC2WWJooH0imAtWaj0/s200/directx.jpg)
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